Files
CodeNomad/BUILD.md
Shantur Rathore bb35946b28 Add binary build system for cross-platform distribution
- Add scripts/build.ts: Bun-based build script for generating binaries
- Support macOS (x64, ARM64, Universal), Windows (x64, ARM64), Linux (x64, ARM64)
- Add build:* npm scripts for each platform (build:mac, build:win, build:linux, etc)
- Configure electron-builder with platform-specific settings:
  * macOS: DMG + ZIP, Universal binaries, proper icon paths
  * Windows: NSIS installer + ZIP, configurable install directory
  * Linux: AppImage + DEB + tar.gz packages
- Add BUILD.md: Comprehensive build documentation with examples
- Update README.md: Add build instructions and reference BUILD.md
- Artifacts named: OpenCode Client-{version}-{os}-{arch}.{ext}
- Output directory: release/

Usage:
  bun run build:mac       # macOS Universal (Intel + Apple Silicon)
  bun run build:win       # Windows x64
  bun run build:linux     # Linux x64
  bun run build:all       # All platforms
2025-10-24 16:46:34 +01:00

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4.6 KiB
Markdown

# Building OpenCode Client Binaries
This guide explains how to build distributable binaries for OpenCode Client.
## Prerequisites
- **Bun** - Package manager and runtime
- **Node.js** - For electron-builder
- **Electron Builder** - Installed via devDependencies
## Quick Start
### Build for Current Platform (macOS default)
```bash
bun run build:binaries
```
This builds for macOS (Universal - Intel + Apple Silicon) by default.
## Platform-Specific Builds
### macOS
```bash
# Universal (Intel + Apple Silicon) - Recommended
bun run build:mac
# Intel only (x64)
bun run build:mac-x64
# Apple Silicon only (ARM64)
bun run build:mac-arm64
```
**Output formats:** `.dmg`, `.zip`
### Windows
```bash
# x64 (64-bit Intel/AMD)
bun run build:win
# ARM64 (Windows on ARM)
bun run build:win-arm64
```
**Output formats:** `.exe` (NSIS installer), `.zip`
### Linux
```bash
# x64 (64-bit)
bun run build:linux
# ARM64
bun run build:linux-arm64
```
**Output formats:** `.AppImage`, `.deb`, `.tar.gz`
### Build All Platforms
```bash
bun run build:all
```
⚠️ **Note:** Cross-platform builds may have limitations. Build on the target platform for best results.
## Build Process
The build script performs these steps:
1. **Compile TypeScript** → Electron app (main, preload, renderer)
2. **Bundle with Vite** → Optimized production build
3. **Package with electron-builder** → Platform-specific binaries
## Output
Binaries are generated in the `release/` directory:
```
release/
├── OpenCode Client-0.1.0-mac-universal.dmg
├── OpenCode Client-0.1.0-mac-universal.zip
├── OpenCode Client-0.1.0-win-x64.exe
├── OpenCode Client-0.1.0-linux-x64.AppImage
└── ...
```
## File Naming Convention
```
OpenCode Client-{version}-{os}-{arch}.{ext}
```
- **version**: From package.json (e.g., `0.1.0`)
- **os**: `mac`, `win`, `linux`
- **arch**: `x64`, `arm64`, `universal`
- **ext**: `dmg`, `zip`, `exe`, `AppImage`, `deb`, `tar.gz`
## Platform Requirements
### macOS
- **Build on:** macOS 10.13+
- **Run on:** macOS 10.13+
- **Code signing:** Optional (recommended for distribution)
### Windows
- **Build on:** Windows 10+, macOS, or Linux
- **Run on:** Windows 10+
- **Code signing:** Optional (recommended for distribution)
### Linux
- **Build on:** Any platform
- **Run on:** Ubuntu 18.04+, Debian 10+, Fedora 32+, Arch
- **Dependencies:** Varies by distro
## Troubleshooting
### Build fails on macOS
```bash
# Install Xcode Command Line Tools
xcode-select --install
```
### Build fails on Linux
```bash
# Install dependencies (Debian/Ubuntu)
sudo apt-get install -y rpm
# Install dependencies (Fedora)
sudo dnf install -y rpm-build
```
### "electron-builder not found"
```bash
# Install dependencies
bun install
```
### Build is slow
- Use platform-specific builds instead of `build:all`
- Close other applications to free up resources
- Use SSD for faster I/O
## Development vs Production
**Development:**
```bash
bun run dev # Hot reload, no packaging
```
**Production:**
```bash
bun run build:binaries # Full build + packaging
```
## CI/CD Integration
Example GitHub Actions workflow:
```yaml
name: Build Binaries
on:
push:
tags:
- "v*"
jobs:
build-mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:mac
build-win:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:win
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: oven-sh/setup-bun@v1
- run: bun install
- run: bun run build:linux
```
## Advanced Configuration
Edit `package.json``build` section to customize:
- App icon
- Code signing
- Installer options
- File associations
- Auto-update settings
See [electron-builder docs](https://www.electron.build/) for details.
## Clean Build
Remove previous builds:
```bash
rm -rf release/ dist/
bun run build:binaries
```
## FAQ
**Q: Can I build for Windows on macOS?**
A: Yes, but native binaries (e.g., DMG) require the target OS.
**Q: How large are the binaries?**
A: Approximately 100-150 MB (includes Electron runtime).
**Q: Do I need code signing?**
A: Not required, but recommended for public distribution to avoid security warnings.
**Q: How do I update the version?**
A: Update `version` in `package.json`, then rebuild.
## Support
For issues or questions:
- Check [electron-builder documentation](https://www.electron.build/)
- Open an issue in the repository
- Review existing build logs in `release/`