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# AGENTS.md - Obsidian OpenCode Plugin
Guidelines for AI coding agents working on the obsidian-opencode plugin.
## Project Overview
Obsidian plugin that embeds the OpenCode AI assistant via an iframe. Spawns a local server process and displays its web UI in the Obsidian sidebar.
**Tech Stack:** TypeScript, Obsidian Plugin API, esbuild, Node.js child processes
## Build Commands
```bash
bun install # Install dependencies
bun run dev # Development (watch mode)
bun run build # Production (type-check + bundle)
```
Output: `main.js` (CommonJS bundle)
## Testing & Linting
**Not configured.** If adding:
- Tests: Vitest, files in `src/__tests__/` or `*.test.ts`
- Linting: ESLint + `@typescript-eslint/parser`
- Scripts: `"test": "vitest run"`, `"lint": "eslint src"`
## Project Structure
```
src/
├── main.ts # Plugin entry, extends Plugin
├── types.ts # Types and constants
├── OpenCodeView.ts # Sidebar view (ItemView) with iframe
├── ProcessManager.ts # Server process lifecycle
└── SettingsTab.ts # Settings UI (PluginSettingTab)
```
## Code Style
### Imports
- ES modules with named imports
- Order: Obsidian API, Node.js builtins, local modules
- Use `type` for type-only imports
- Relative paths with `./` prefix
```typescript
import { Plugin, WorkspaceLeaf, Notice } from "obsidian";
import { spawn, ChildProcess } from "child_process";
import type OpenCodePlugin from "./main";
import { OpenCodeSettings, DEFAULT_SETTINGS } from "./types";
```
### Exports
- `export default class` for main plugin
- Named exports for other classes/types/constants
- One class per file, filename matches class (PascalCase)
### Naming Conventions
| Type | Convention | Example |
|------|------------|---------|
| Classes | PascalCase | `OpenCodePlugin`, `ProcessManager` |
| Interfaces/Types | PascalCase | `OpenCodeSettings`, `ProcessState` |
| Constants | UPPER_CASE or camelCase | `DEFAULT_SETTINGS`, `OPENCODE_VIEW_TYPE` |
| Variables/functions | camelCase | `getVaultPath`, `startServer` |
| Private members | camelCase (no prefix) | `private processManager` |
| Files | PascalCase (classes), lowercase (entry) | `ProcessManager.ts`, `main.ts` |
### TypeScript Patterns
- `strictNullChecks` enabled - handle null/undefined
- Union types for state: `"stopped" | "starting" | "running" | "error"`
- `async/await` over Promises
- Explicit return types on public methods
```typescript
getProcessState(): ProcessState {
return this.processManager?.getState() ?? "stopped";
}
```
### Error Handling
- try/catch for async operations
- `console.error()` for debugging
- `new Notice()` for user-facing errors
- Boolean returns for success/failure
- Silent catch for non-critical ops (health checks)
```typescript
try {
await this.processManager.start();
} catch (error) {
console.error("Failed to start:", error);
new Notice(`Failed to start OpenCode: ${error.message}`);
return false;
}
```
### Obsidian API Patterns
- Extend `Plugin` with `onload()`/`onunload()` lifecycle
- Extend `ItemView` for views: `getViewType()`, `onOpen()`, `onClose()`
- Extend `PluginSettingTab` for settings: `display()`
- DOM helpers: `createEl()`, `createDiv()`, `setIcon()`
- Register in `onload()`, clean up in `onunload()`
```typescript
this.registerView(OPENCODE_VIEW_TYPE, (leaf) => new OpenCodeView(leaf, this));
this.addCommand({ id: "toggle-view", name: "Toggle panel", callback: () => this.toggleView() });
```
### DOM Creation
```typescript
const container = this.contentEl.createDiv({ cls: "opencode-container" });
container.createEl("h3", { text: "Title" });
container.createEl("button", { text: "Click", cls: "mod-cta" });
```
### State Management
- Callback-based subscriptions
- Centralized state in manager classes
- Immediate notification on state change
## Config Summary
**tsconfig.json:** ES6 target, ESNext modules, strictNullChecks, noImplicitAny
**esbuild:** CJS format, es2018 target, node platform. Externals: obsidian, electron, CodeMirror, Node builtins
## Desktop-Only
Uses Node.js APIs unavailable on mobile:
- `child_process.spawn()` for server process
- File system via vault adapter
Check for desktop environment before adding mobile-incompatible features.