## Summary - package `packages/server` as a standalone desktop executable so Electron and Tauri no longer depend on a system-installed Node runtime in production - align Electron and Tauri startup logic around launching the packaged server, resolving binaries from the user shell, and bundling the same server resources into both desktop apps - replace the workspace instance proxy path that used `@fastify/reply-from` with a direct streaming proxy so packaged standalone builds can talk to spawned `opencode` instances correctly ## Why Desktop production builds were still depending on a user-provided Node runtime to launch `packages/server`, which made packaging less self-contained and created different behavior across machines. While moving to a standalone server executable, we also found that Bun-compiled standalone builds could start `opencode` successfully but failed when proxying requests to those instances through `reply-from`. The goal of this change is to make desktop production startup self-contained, keep Electron and Tauri behavior aligned, and restore correct communication with local `opencode` instances in packaged builds. ## What Changed - added a standalone build path for `packages/server` and bundle `codenomad-server` into desktop resources - updated Electron production startup to resolve and launch the standalone server executable - updated Tauri production startup to resolve and launch the standalone server executable with matching cwd and shell behavior - added runtime path helpers so the packaged server can reliably find its bundled UI, auth templates, config template, and package metadata - improved bare binary resolution so commands like `opencode` can be resolved from the user's login shell environment - upgraded the server stack to newer Fastify-compatible packages needed for the standalone/runtime work - replaced the workspace instance proxy implementation with a direct streaming proxy for requests to spawned `opencode` instances - updated Electron and Tauri build/prebuild scripts to generate and package the standalone server, while also repairing missing platform-specific optional binaries during packaging ## Benefits - desktop production builds no longer require Node to be installed on the user's system - Electron and Tauri now use the same packaged server model in production, reducing platform drift - packaged desktop apps can successfully create workspaces, launch `opencode`, and proxy health/session traffic to those instances - the server bundle is more self-contained and resilient to different launch environments - desktop packaging is more predictable because the required server executable is built and bundled as part of the app build flow
100 lines
3.2 KiB
JavaScript
100 lines
3.2 KiB
JavaScript
#!/usr/bin/env node
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import fs from "fs"
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import path from "path"
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import { spawnSync } from "child_process"
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import { fileURLToPath } from "url"
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const __filename = fileURLToPath(import.meta.url)
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const __dirname = path.dirname(__filename)
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const cliRoot = path.resolve(__dirname, "..")
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const distDir = path.join(cliRoot, "dist")
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const publicDir = path.join(cliRoot, "public")
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const authPagesSourceDir = path.join(distDir, "server", "routes", "auth-pages")
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const authPagesTargetDir = path.join(distDir, "auth-pages")
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const explicitTarget = process.env.CODENOMAD_STANDALONE_TARGET?.trim()
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const outputName = (explicitTarget?.includes("windows") || process.platform === "win32") ? "codenomad-server.exe" : "codenomad-server"
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const outputPath = path.join(distDir, outputName)
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const packageJsonPath = path.join(cliRoot, "package.json")
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function resolveBunCommand() {
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const executableName = process.platform === "win32" ? "bun.exe" : "bun"
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const localBinName = process.platform === "win32" ? "bun.cmd" : "bun"
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const candidates = [
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path.join(cliRoot, "node_modules", ".bin", localBinName),
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path.join(cliRoot, "..", "..", "node_modules", ".bin", localBinName),
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path.join(cliRoot, "node_modules", "bun", "bin", executableName),
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path.join(cliRoot, "..", "..", "node_modules", "bun", "bin", executableName),
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]
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for (const candidate of candidates) {
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if (fs.existsSync(candidate)) {
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return candidate
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}
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}
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return "bun"
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}
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function fail(message) {
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console.error(`[build-standalone] ${message}`)
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process.exit(1)
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}
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function ensureArtifacts() {
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const requiredPaths = [distDir, publicDir, authPagesSourceDir, packageJsonPath]
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const missing = requiredPaths.filter((filePath) => !fs.existsSync(filePath))
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if (missing.length > 0) {
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fail(`Missing required build artifacts: ${missing.join(", ")}. Run npm run build first.`)
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}
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const bunResult = spawnSync(resolveBunCommand(), ["-v"], { cwd: cliRoot, encoding: "utf-8", shell: process.platform === "win32" })
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if (bunResult.status !== 0) {
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fail("Bun is required to build the standalone server executable. Install dependencies so the local Bun binary is available.")
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}
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}
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function syncStandaloneAuthPages() {
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fs.rmSync(authPagesTargetDir, { recursive: true, force: true })
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fs.mkdirSync(path.dirname(authPagesTargetDir), { recursive: true })
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fs.cpSync(authPagesSourceDir, authPagesTargetDir, { recursive: true })
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}
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function buildStandaloneExecutable() {
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fs.rmSync(outputPath, { force: true })
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const bunCommand = resolveBunCommand()
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const args = ["build", "--compile"]
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if (explicitTarget) {
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args.push(`--target=${explicitTarget}`)
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}
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args.push(path.join(cliRoot, "src", "index.ts"), "--outfile", outputPath)
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const result = spawnSync(bunCommand, args, {
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cwd: cliRoot,
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stdio: "inherit",
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shell: process.platform === "win32",
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})
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if (result.status !== 0) {
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if (result.error) {
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throw result.error
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}
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throw new Error(`bun build --compile exited with code ${result.status ?? 1}`)
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}
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}
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function main() {
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ensureArtifacts()
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syncStandaloneAuthPages()
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buildStandaloneExecutable()
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console.log(`[build-standalone] built ${outputPath}`)
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}
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try {
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main()
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} catch (error) {
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console.error("[build-standalone] failed:", error)
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process.exit(1)
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}
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