fix(server): run background processes via cmd.exe on Windows
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@@ -1,4 +1,4 @@
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import { spawn, type ChildProcess } from "child_process"
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import { spawn, spawnSync, type ChildProcess } from "child_process"
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import { createWriteStream, existsSync, promises as fs } from "fs"
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import path from "path"
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import { randomBytes } from "crypto"
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@@ -60,10 +60,13 @@ export class BackgroundProcessManager {
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const outputStream = createWriteStream(outputPath, { flags: "a" })
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const child = spawn("bash", ["-c", command], {
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const { shellCommand, shellArgs, spawnOptions } = this.buildShellSpawn(command)
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const child = spawn(shellCommand, shellArgs, {
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cwd: workspace.path,
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stdio: ["ignore", "pipe", "pipe"],
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detached: process.platform !== "win32",
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...spawnOptions,
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})
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child.on("exit", () => {
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@@ -274,7 +277,15 @@ export class BackgroundProcessManager {
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const pid = child.pid
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if (!pid) return
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if (process.platform !== "win32") {
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if (process.platform === "win32") {
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const args = this.buildWindowsTaskkillArgs(pid, signal)
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try {
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spawnSync("taskkill", args, { stdio: "ignore" })
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return
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} catch {
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// Fall back to killing the direct child.
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}
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} else {
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try {
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process.kill(-pid, signal)
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return
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@@ -321,6 +332,30 @@ export class BackgroundProcessManager {
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}
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private buildShellSpawn(command: string): { shellCommand: string; shellArgs: string[]; spawnOptions?: Record<string, unknown> } {
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if (process.platform === "win32") {
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const comspec = process.env.ComSpec || "cmd.exe"
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return {
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shellCommand: comspec,
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shellArgs: ["/d", "/s", "/c", command],
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spawnOptions: { windowsVerbatimArguments: true },
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}
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}
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// Keep bash for macOS/Linux.
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return { shellCommand: "bash", shellArgs: ["-c", command] }
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}
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private buildWindowsTaskkillArgs(pid: number, signal: NodeJS.Signals): string[] {
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// Default to graceful termination (no /F), then force kill when we escalate.
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const force = signal === "SIGKILL"
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const args = ["/PID", String(pid), "/T"]
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if (force) {
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args.push("/F")
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}
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return args
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}
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private statusFromExit(code: number | null): BackgroundProcessStatus {
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if (code === null) return "stopped"
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if (code === 0) return "stopped"
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