Don't depend on Node anymore (#346)

## Summary
- package `packages/server` as a standalone desktop executable so
Electron and Tauri no longer depend on a system-installed Node runtime
in production
- align Electron and Tauri startup logic around launching the packaged
server, resolving binaries from the user shell, and bundling the same
server resources into both desktop apps
- replace the workspace instance proxy path that used
`@fastify/reply-from` with a direct streaming proxy so packaged
standalone builds can talk to spawned `opencode` instances correctly

## Why
Desktop production builds were still depending on a user-provided Node
runtime to launch `packages/server`, which made packaging less
self-contained and created different behavior across machines. While
moving to a standalone server executable, we also found that
Bun-compiled standalone builds could start `opencode` successfully but
failed when proxying requests to those instances through `reply-from`.

The goal of this change is to make desktop production startup
self-contained, keep Electron and Tauri behavior aligned, and restore
correct communication with local `opencode` instances in packaged
builds.

## What Changed
- added a standalone build path for `packages/server` and bundle
`codenomad-server` into desktop resources
- updated Electron production startup to resolve and launch the
standalone server executable
- updated Tauri production startup to resolve and launch the standalone
server executable with matching cwd and shell behavior
- added runtime path helpers so the packaged server can reliably find
its bundled UI, auth templates, config template, and package metadata
- improved bare binary resolution so commands like `opencode` can be
resolved from the user's login shell environment
- upgraded the server stack to newer Fastify-compatible packages needed
for the standalone/runtime work
- replaced the workspace instance proxy implementation with a direct
streaming proxy for requests to spawned `opencode` instances
- updated Electron and Tauri build/prebuild scripts to generate and
package the standalone server, while also repairing missing
platform-specific optional binaries during packaging

## Benefits
- desktop production builds no longer require Node to be installed on
the user's system
- Electron and Tauri now use the same packaged server model in
production, reducing platform drift
- packaged desktop apps can successfully create workspaces, launch
`opencode`, and proxy health/session traffic to those instances
- the server bundle is more self-contained and resilient to different
launch environments
- desktop packaging is more predictable because the required server
executable is built and bundled as part of the app build flow
This commit is contained in:
Shantur Rathore
2026-04-21 09:04:34 +01:00
committed by GitHub
parent 68551f6731
commit 67a10d12e0
24 changed files with 1750 additions and 490 deletions

View File

@@ -21,6 +21,70 @@ import {
const STARTUP_STABILITY_DELAY_MS = 1500
function defaultShellPath(): string {
const configured = process.env.SHELL?.trim()
if (configured) {
return configured
}
return process.platform === "darwin" ? "/bin/zsh" : "/bin/bash"
}
function shellEscape(input: string): string {
if (!input) return "''"
return `'${input.replace(/'/g, `'\\''`)}'`
}
function wrapCommandForShell(command: string, shellPath: string): string {
const shellName = path.basename(shellPath).toLowerCase()
if (shellName.includes("bash")) {
return `if [ -f ~/.bashrc ]; then source ~/.bashrc >/dev/null 2>&1; fi; ${command}`
}
if (shellName.includes("zsh")) {
return `if [ -f ~/.zshrc ]; then source ~/.zshrc >/dev/null 2>&1; fi; ${command}`
}
return command
}
function buildShellArgs(shellPath: string, command: string): string[] {
const shellName = path.basename(shellPath).toLowerCase()
if (shellName.includes("zsh")) {
return ["-l", "-i", "-c", command]
}
return ["-l", "-c", command]
}
function resolveBinaryPathFromUserShell(identifier: string): string | null {
if (process.platform === "win32") {
return null
}
const shellPath = defaultShellPath()
const lookupCommand = wrapCommandForShell(`command -v ${shellEscape(identifier)}`, shellPath)
const result = spawnSync(shellPath, buildShellArgs(shellPath, lookupCommand), {
encoding: "utf8",
env: {
...process.env,
npm_config_prefix: undefined,
NPM_CONFIG_PREFIX: undefined,
},
})
if (result.status !== 0) {
return null
}
const resolved = String(result.stdout ?? "")
.split(/\r?\n/)
.map((line) => line.trim())
.find((line) => line.length > 0)
return resolved ?? null
}
interface WorkspaceManagerOptions {
rootDir: string
settings: SettingsService
@@ -266,6 +330,12 @@ export class WorkspaceManager {
this.options.logger.warn({ identifier, err: error }, "Failed to resolve binary path from system PATH")
}
const shellResolved = resolveBinaryPathFromUserShell(identifier)
if (shellResolved) {
this.options.logger.debug({ identifier, resolved: shellResolved }, "Resolved binary path from user shell")
return shellResolved
}
return identifier
}