Files
ukraine-timemap/src/components/presentational/Map/Narratives.jsx
Franc Camps-Febrer 4af0c9c2ef fix lint errors
2019-02-01 12:23:11 -05:00

148 lines
3.9 KiB
JavaScript

import React from 'react'
import { Portal } from 'react-portal'
// import { concatStatic } from 'rxjs/operator/concat'
// import { single } from 'rxjs/operator/single'
function MapNarratives ({ styles, onSelectNarrative, svg, narrative, narratives, projectPoint }) {
function getNarrativeStyle (narrativeId) {
const styleName = (narrativeId && narrativeId in styles)
? narrativeId
: 'default'
return styles[styleName]
}
function getStepStyle (name) {
if (name === 'None') return null
return styles.stepStyles[name]
}
function hasNoLocation (step) {
return (step.latitude === '' || step.longitude === '')
}
function renderNarrativeStep (idx, n) {
const step = n.steps[idx]
const step2 = n.steps[idx + 1]
// don't draw if one of the steps has no location
if (hasNoLocation(step) || hasNoLocation(step2)) { return null }
// 0 if not in narrative mode, 1 if active narrative, 0.1 if inactive
let styles = {
strokeOpacity: (n === null) ? 0
: (step && (n.id === narrative.id)) ? 1 : 0.0,
strokeWidth: 0,
strokeDasharray: 'none',
stroke: 'none'
}
const p1 = projectPoint([step.latitude, step.longitude])
const p2 = projectPoint([step2.latitude, step2.longitude])
if (step) {
if (process.env.features.NARRATIVE_STEP_STYLES) {
const _idx = step.narratives.indexOf(n.id)
const stepStyle = step.narrative___stepStyles[_idx]
return _renderNarrativeStep(
p1,
p2,
{ ...styles, ...getStepStyle(stepStyle) }
)
// otherwise steps are styled per narrative
} else {
styles = {
...styles,
...getNarrativeStyle(n.id)
}
return _renderNarrativeStep(p1, p2, styles)
}
}
}
function _renderNarrativeStepArrow (p1, p2, styles) {
const distance = Math.sqrt((p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y))
const theta = Math.atan2(p2.y - p1.y, p2.x - p1.x) // Angle of narrative step line
const alpha = Math.atan2(1, 2) // Angle of arrow overture
const edge = 10 // Arrow edge length
const offset = (distance < 24) ? distance / 2 : 24
// Arrow corners
const coord0 = {
x: p2.x - offset * Math.cos(theta),
y: p2.y - offset * Math.sin(theta)
}
const coord1 = {
x: coord0.x - edge * Math.cos(-theta - alpha),
y: coord0.y + edge * Math.sin(-theta - alpha)
}
const coord2 = {
x: coord0.x - edge * Math.cos(-theta + alpha),
y: coord0.y + edge * Math.sin(-theta + alpha)
}
return (<path
className='narrative-step-arrow'
d={`
M ${coord0.x} ${coord0.y}
L ${coord1.x} ${coord1.y}
L ${coord2.x} ${coord2.y} Z
`}
style={{
...styles,
fillOpacity: styles.strokeOpacity,
fill: styles.stroke
}}
/>)
}
function _renderNarrativeStep (p1, p2, styles) {
const { stroke, strokeWidth, strokeDasharray, strokeOpacity } = styles
return (
<g>
<line
className='narrative-step'
x1={p1.x}
x2={p2.x}
y1={p1.y}
y2={p2.y}
markerStart='none'
onClick={n => onSelectNarrative(n)}
style={{
strokeWidth,
strokeDasharray,
strokeOpacity,
stroke
}}
/>
{(stroke !== 'none')
? _renderNarrativeStepArrow(p1, p2, styles)
: ''
}
</g>
)
}
function renderNarrative (n) {
const steps = n.steps.slice(0, n.steps.length - 1)
return (
<g id={`narrative-${n.id.replace(/ /g, '_')}`} className='narrative'>
{steps.map((s, idx) => renderNarrativeStep(idx, n))}
</g>
)
}
if (narrative === null) return (<div />)
return (
<Portal node={svg}>
{narratives.map(n => renderNarrative(n))}
</Portal>
)
}
export default MapNarratives